7 Binary Options – Redwood Options

My Mother is Worried That My Brother is Being Scammed by Something Called "Redwood Binary Options" (USA)

I just got a phone call at 11 at night from my mother, who noticed that my college-aged brother has transferred $3000 to something called "Redwood Binary Options." These transfers have been on both his credit and debit card, and have been in increments of $250.
I can't find any reputable information about this company anywhere online. Google just links to either the company's own site, or shady "review sites" that our lousy with advertising for the platform being reviewed.
So: has my brother given his banking information to a shady company? I need Reddit's help to learn more about this so I can sleep soundly tonight.
Edit: Thanks for the advice all. It seems it was as bad as I was afraid of. We're taking steps like setting credit limits on cards and are trying to talk to him about whatever problems he may be having. I was hoping that this seemingly bad situation would have an easy out, but I guess that's not going to be the case.
submitted by IsMyBrotherAnIdiot to personalfinance [link] [comments]

Binary Options Evolution Redwood Options Review

submitted by CanadaBinary to optionstrading [link] [comments]

Eco Update 8.2 released!

Eco Update 8.2 released!
Vivox Proximity voice chat
https://preview.redd.it/abyc6obsea531.png?width=948&format=png&auto=webp&s=9ff2290b8e108503dac940c7691fd8e78c9320b3
We added Vivox proximity voice chat to the game. Now you can talk with your fellow citizens about the latest news, in town debates or just barter with them directly. The chat is based on proximity, so you’ll only hear people that are near to you. Of course, you can also disable the voice chat completely or mute specific players. With that, we also introduced a new face animation for people talking.

Reworked controls for vehicles
https://preview.redd.it/sycfc4htea531.png?width=1760&format=png&auto=webp&s=5f746fa35b54881d162855b199fadfb71ee8b274
On popular request we have improved and redesigned the controls for the excavators and skid steers and made sure they are explained understandably. The excavator got a new UI toolbar, you can look around freely in both skidsteer and excavator now, the skidsteer tool is now activated by default when you mount it and we changed how the general controls work. They also should work much better than before for mining purposes, though they still need some further polish.

Performance
Demo video https://drive.google.com/file/d/1EhzRYzZvCyR5GJHY9CGsvesuh8TuSiA7/view

Being well aware of the performance problems we have done a lot of work to improve the matter. Starting with this update you should see highly increased performance in chunkloading, especially for faster computers, so driving with a truck should no longer make you fall through the world. We also fixed several potential causes for memory leaks and performance should no longer degrade as much over time as it did in the prior version. We also improved performance when loading the minimap, claiming land and closing the map while it is still loading. We still have quite a way to go, which we’ll do in the next update 8.3 and all the updates thereafter.

Improvements
https://preview.redd.it/gybe8nsuea531.png?width=2560&format=png&auto=webp&s=1c2f9f677af9dd7eb0bca958ee86a30616ed2586
  • Added command “/addimpacthours ” to control meteor impact time after the world was started, both positive and negative values are possible.
  • Added explaining tooltips to graphics settings.
  • Added a shortcut for starting a new world.
  • The configuration option “MeteorImpactDays” now changes the remaining time for the meteor to impact even after world creation.
  • Improved buy / sell notifications to reduce confusal.
  • Removed the “where item is” condition for “Drop Garbage” due to being irrelevant and potentially causing crashes.
  • Added a few facial expression emotions, like /smile.
  • Configuration files are now no longer overwritten, instead a template config file is delivered that contains all the current existing config variables.
    • WARNING: This could lead to steam removing existing configuration files once, please backup your configuration files!
  • Increased the range you can shoot animals.
  • Improved the error message that shows when the account is temporarily blocked due to too many login attempts, disabled or not eligible to play Eco.
  • The mining tutorial can now be completed by mining either Sandstone, Limestone, Shale or Granite.
  • The food tutorial now checks for nearby food and adapts to the food sources available in the area of the player.
  • Added a hit memory for pickaxes, they now remember the last 5 hitted blocks to track mining progress on those.
  • Local save games are now sorted in descending order from the most recently to the least recently played.
  • Added an error message when trying to generate a world with invalid dimensions.
  • Campfires and Workbenches can now be crafted at a workbench to avoid a potential progression lock.
  • Otters now provide a carcass instead of meat.
  • Improved IP validation for direct connect.
  • Lavish talents now apply to crafting projects immediately after selecting, it is no longer needed to remove and restart the crafting projects.
  • Eco now automatically selects which server binary to use depending on world size to prevent out of memory issues when loading large local worlds.
  • Holding the start camp will now show the deed overlay to give new players more information on where a good, unused location would be.
  • Filters set in the minimap will now save and be displayed when the minimap is reopened.
  • The configuration option “DisplayAdminCommands” now has several levels:
    • None: No admin command logging or display in the chat. (Same as “false”)
    • LogFile: Logging admin commands to a file.
    • LogFileAndNotifyAdmins: Logging admin commands to a file and notify admins in the chat.
    • LogFileAndNotifyEveryone: Logging admin commands to a file and display them to everyone in the chat. (Same as “true”)
  • The configuration option “MaxRepFromOnPerson” is now correctly called “MaxRepFromOnePerson”.
  • Property claims can now be used as a backing item in the mint.
  • You can now specify a bank account into which the minted funds should go.
  • Fish traps now must (and can!) be placed underwater to function.
  • Choosing a skill will now show a warning that the skill can not be refunded after it has been chosen.
  • The bed in the starter camp can now be used to sleep.
  • Increased spawn rates of bisons and most desert plants.
  • Removed the display of no longer available species due to the removal of the wetlands.
  • The configuration option “RequireAuthentication” has been removed as it was intended for debugging and caused steam players to be displayed as long hashes.
  • Alt-Enter switching to fullscreen now restores the previously used fullscreen mode.
  • Exclusive fullscreen mode now constrains the mouse to the game window.
  • Improved avatar walk animation while moving slowly.
  • Improved avatar moving and tool blending in general.
  • Vehicles will now display “Drive” instead of “Use” as action.
  • Ramps are now carryable items and have a weight.
  • Ramps can now be placed underwater.
  • Ramps are now picked up as a whole again by using a hammer or a shovel (for dirt roads only).
    • This fixed several issues with laws regarding roads and ramps as well as a balance issue (crafting ramps, placing and digging up roads from them was cheaper than producing roads).

Bugs fixed
https://preview.redd.it/9gzip9pvea531.jpg?width=1916&format=pjpg&auto=webp&s=5d3bf92ccbcc5ac0147f6bb27bd3f0318aca3239
  • Fixed a crash related to the chat.
  • Fixed tree parts loosing their targetability and becoming unchoppable.
  • Fixed an issue that caused graphs in the web interface to be incorrect.
  • Fixed several issues with stockpiles that allowed duplication of items.
  • Fixed bank and registrar not having room requirements.
  • Fixed an issue with the object filter when left clicking a stockpile with a pickaxe.
  • Fixed an issue with authentication on objects when trying to move items via a tool instead of using the GUI.
  • Fixed an issue that caused the player to not be able to pick up items with left click while holding a hammer.
  • Fixed a crash that could occur when editing the store list.
  • Fixed line breaks not showing in law descriptions.
  • Fixed an issue that prevented to propose a law when “redefine districts” was selected and then deselected.
  • Fixed an issue that caused item icons in contracts to not show when not using english as game language.
  • Fixed an issue that caused white sparkles to appear.
  • Fixed an issue that allowed the player to see distant terrain through unloaded chunks.
  • Fixed an issue that caused the crane to be not synchronized between players in multiplayer.
  • Fixed an issue that could cause a redirect to a non existing page after proposing a law.
  • Fixed an issue with harvest contracts that caused the deposit marker to be missing.
  • Fixed an issue that caused the chosen currency in world objects to reset to the world's default currency.
  • Fixed an issue that caused miners to only consume calories when the block was destroyed. Now they consume calories on every hit. This also applies to the durability of pickaxes.
  • Fixed an issue that caused the excavator to be unable to move when re-fueled while driving.
  • Fixed a rare issue that could cause the house value tooltip to show no contents.
  • Fixed an issue with bad looking shadows.
  • Fixed several server crashes that could occur due to concurrency.
  • Fixed the “Focused Work Flow: Milling” talent.
  • Fixed a crash that could occur when two people try to move the same item at the same time.
  • Fixed an issue that caused certain talents to not affect certain recipes they should affect.
  • Fixed an issue that caused tall grass to not be removed when digging with an excavator.
  • Fixed an issue that caused the ping to be displayed as infinite or a negative number.
  • Fixed an issue that caused the player to be able to accept more than one of the same repeatable contract at once.
  • Fixed an issue that caused the authorisation dropdown being unusable after unclaiming and reclaiming a property.
  • Fixed an issue that caused all servers to have the mods of one server when multiple servers are hosted on the same machine and all are started at the same time.
  • Fixed an issue that caused the mouse to no longer be usable when pressing “ESC” while the language selection dropdown is opened.
  • Fixed an issue that prevented to add multiple clauses to a law when the server language was not set to english.
  • Fixed an issue with worlds that contained non-english characters in their name.
  • Fixed a crash that could occur when the client login failed.
  • Fixed an issue with the Lavish and Frugal talents, they now will apply to tables that have the most recipes requiring the talents skill
  • Fixed an issue with Lavish talents, they now correctly reduce the resources needed to craft.
  • Fixed an rounding error that occured for some recipes.
  • Fixed an issue with the display of the world objective when it was too long.
  • Fixed an issue with text on skill bars, they now will always take one line.
  • Fixed an issue with a missing sound when hitting a mineable block.
  • Fixed an issue with flickering blocks during blocks which can’t be removed in one hit.
  • Fixed an issue where tools were not correctly displayed in third person mode, they also will now display immediately after switching to third person mode.
  • Fixed an issue that caused players to get stuck inside trees when the tree loaded after the player already stood on its place.
  • Fixed an issue with switching to windowed mode, resolution settings are now correctly applied.
  • Fixed several issues that allowed to take more items from a distribution station than allowed or to take items from it despite the age requirement for the player account was not met.
  • Fixed an issue that caused the player to stay in record mode until the game was restarted when /record was used while in fly mode.
  • Fixed an issue with the field of view of the meteor tutorial video when replaying it.
  • Fixed an issue that could cause the currency dropdown lists to no longer be synchronized with the available currencies.
  • Fixed an issue that could cause rooms to no longer be considered room when adding or removing objects nearby.
  • Fixed a rare crash related to world objects consuming liquid.
  • Fixed an issue with shift-scrolling on Mac OS.
  • Fixed rubble playing Portal 2.
  • Fixed an issue that caused trees to vanish while in fast-forward mode or sleeping.
  • Fixed screen settings not always applying during startup.
  • Fixed an issue that caused inserted fuel to go to the storage instead of the fuel tab for some vehicles.
  • Fixed an issue with UI scale that caused crafting numbers in recipes to be offset and therefore unreadable.
  • Fixed an issue with corrupted configs that caused the camera to be unable to move.
  • Fixed an issue that caused the player to teleport up a bit when digging and placing dirt.
  • Fixed an issue with the house value calculation when adding or removing rooms.
  • Fix an issue that allowed ramps to be placed without checking occupancy.
  • Fixed an issue that caused the world to convert to a new format even though there is no new format.
  • Fixed an issue that could cause the world to corrupt when commands like /level were used.
  • Fixed an issue that caused combustion generators to produce sewage when not operating.
  • Fixed an issue with excavators that could cause them to behave like a ragdoll.
  • Fixed several issues with water pipes, causing incorrect flow.
  • Fixed an issue that caused the wrong currencies to show for clients in an exchange.
  • Fixed an issue that caused new old growth redwood trees to appear.
  • Fixed an issue with placing and removing blocks underwater.
  • Fixed an issue with a talent in the self improvement skill that didn’t grant as much increased carry weight as intended.
  • Fixed an issue with the scrollbar in the skills window.
  • Fixed several issues with localization, especially missing strings.
  • Fixed an issue that caused the species dropdown to not function correctly on servers using a different language than english.
  • Fixed an issue that caused the water filter to work and generate compost permanently despite no linked sewage generating objective was actually active.
  • Fixed an issue that could cause garbage bags to not convert into garbage blocks.
  • Fixed an issue with using shortcuts to move items that lead to permissions not being respected in the distribution station and contract storages.
  • Fixed an issue that caused the sweeping hands talent to also apply to vehicles. (We might introduce a specific talent for vehicles later on!)
  • Fixed an issue that could cause the minimap to not show, instead only the filters were displayed.
  • Fixed an issue with laws that could cause clients to crash and being unable to reconnect to the server.
  • Fixed an issue that caused the information about what will be pickuped when targeting a stockpile to not be available when holding a tool in your hand.
  • Fixed an issue that cause the player to be put into a not fully generated map when he pressed the tab button before world generation was completed.
  • Fixed several minor UI issues.
submitted by SLG-Dennis to EcoGlobalSurvival [link] [comments]

Neon District Redwood Apartments

I know that other people have already posted Reddits on this topic, but I am making one myself to encourage the study of this conspiracy.
Redwood is the name of a residential complex rumored to exist in the Roblox game "Neon District". There are several clues located around the map, known as E-Notes.
Each E-Note has a message followed by a code, some in binary and some in hexadecimal. There are also news pages that contain Latin script. The location of the E-Notes has been discovered by previous gamers in the community, and some players have decoded the codes.
-The first code is "Church of Unicode", written in Hexadecimal
-The second code is "digital servants", written in Hexadecimal
-The third code is "Free yourself, ascend to the next level", written in Binary.
Maybe this has to do with the advertisements? Church of Unicode is part of an ad in National News. Digital Servants may mean androids, which are mentioned on the billboard. Ascending to the next level may refer to the slogan, "transcendence awaits" in Amery International.
There are more E-Notes that are not coded but may contain clues that contribute to the Redwood community. The ones with codes also have messages that may help.
Note One:
"I was angry with my friend:
I told my wrath; my wrath did end.
I was angry with my foe:
I told it not; my wrath did grow.
And I watered it in fears,
Night and morning with my tears:
And I sunned it with smiles,
And with soft deceitful wiles.
And it grew both day and night,
'Till it bore an apple bright.
And my foe beheld it shine,
And he knew that it was mine.
And into my garden stole,
When the night had veiled the pole;
In the morning glad I see;
My foe outstretched beneath the tree."

Maybe this has to do with the episode "Murder at Midnight". Maybe the "apple shine" is happiness. or wealth. Amery International, the Mega-Corporation, goes into your garden (maybe a metaphor for home) and steals your wealth. However, this act results in anger, and it eventually leads to the downfall of the Corporation.
Maybe the "outstretched beneath the tree" means the Murder at Midnight episode, your foe being the executive; maybe the "tree" they lie beneath (Be Fashion) is actually Redwood Apartments. This is only a theory, however, and may be debunked in the future.

Note Two:
"It's been 10 days. 10 days since he went missing, looking for the redwoods. I think he may have found something under the neon lit giants that the executives didn't want him to discover."

"Neon lit giants" might be a reference to the buildings. "Under" might be referring to the sewers, the subway, the Beggars' Cove, or the syndicate hideout. This may sound absurd, but, what if the tunnels of the subways and the sewers are the trunk of the "redwood"?
Maybe this E-Note isn't even referring to the Redwoods, maybe the thing he found was the syndicate hideout? He may just be missing because he was lost, or killed by a subway. However, this theory is barely feasible, and even I can't come to believe it.

Note Three:
"Do not trust the lies of the Executives.
Do not trust the lies of the Watch.
Do not trust the lies of the Media.
They have sinned.
Their greed has lead them to venture into the forest in search for it.
But it shall never be found by those who seek to profit from it.
Let the Church of Unicode show you the way."

I'm no math person, but what if you "cancel out" the "Do not trust the lies of the"? You get Executives Watch Media. If you make "Watch" a verb, it may include a secret message? I personally have not seen any hidden messages.

Maybe there are codes in the word choice used in some E-Notes. There is an E-Note in Shiguto Apartments that tells the history of Neon District. It uses "cement jungles" to describe the sprawling metropolis. What if this was intentional? Redwoods clearly don't grow in the tropics- what if this hints a difference in the design or structure of the Redwood Apartments?
Also, in the noodle shop area, there is a market. On one of the stalls, there is a stack of newspapers (a white paper one, not to be confused with the digital ones). Although I could not read the text exactly, I could make out some English words.
Another thing, when you get close to the noodle shop, you can hear a radio, and being Chinese myself, I could tell that it was Mandarin. It was sort of unclear, but I could make out "You met back in '07", followed by laughter. I could hear, it was casual talking, not some speech. This may or may not be helpful.
Maybe the Japanese writing also has some secrets?
Also, in the digital news panels in National News, there is Latin script. Someone from OneLastSmile's Reddit translated it:
"We seem to be suffering, fearing no more books, takes subscribe to shrink. The first definition of slave sensitivity, while also easier to father definitions. Passport no right to belong to hydrogen, which is aware of this option. In our bodies to sea to approve the book. That's the obstinacy of the force But if, on the first with the easy on me, the other of teaching for the first, I may hear. A skilled assueverit rejected since there is no mucius quo is for the regular no. It wise to, and will open them, and this is the the opinion of, nor of the holy spirit, hardly football lights would have preferred to concludaturque. It is perceived to come roads. Honey with the new Menader said. I have dear Lucilius developers who out of it, and your senses at."
The Syndicates Clash Again headline has currently not been translated.
In Amery, there is binary that states Redwood is a lie, but this may be a distraction.
There seems to be a lot of tree references. Perhaps in the polluted world, trees are rare and valuable. Redwood Apartments may be some luxury residence. The E-Notes mention "forest". The most expensive phone is called "the Leaf".
There is a T-Shirt made by InfiniteEffect (creator of Neon District) called "Redwood". There is a design, that may be a map.
Finally, there may be some hidden codes. Aircom's slogan is "stay connected". Could this provide something useful? Some have already theorized the Redwoods being in the Aircom skyscraper. Maybe hidden numbers could mean something? The prices of products could be in hexadecimal code.

These are all just theories, however, and may not be true.

May the Redwood Apartment Conspiracy be solved!
submitted by LemonX19 to u/LemonX19 [link] [comments]

ARK: Survival Evolved Patch Notes

Updated PC notes: http://steamcommunity.com/app/346110/discussions/0/594820656447032287/ Updated Xbox notes: http://survivetheark.com/index.php?/forums/topic/1468-xbox-patch-notes-v7300-eta-week-of-january-10/

PC

Current ARK Official Server Network Servers Version: v240

v241, ETA: May 30th

A Little Further Out:

Current Version: v240

  • New Creature: Lystrosaurus!
  • New Creature: Arthropluera!
  • New Creature: Sabertooth Salmon, with Fish Meat!
  • New Weapon: Primitive Bolas!
  • Megapithecus Arenas
  • Tribe Member Rankings with Customizable Per-Rank Privileges
  • Added Option to Disable Melee Camera Swings (including 'Harvesting Head Wobble')

This will come in an optional public beta update later this week!:

  • Epic 4K Texture Deployment (all textures at source resolution)! Better texture pool utilization at all Texture setting levels

v239.3

  • Fixed time-outs while loading/downloading large (or large quantities) of mods when connecting to servers. Seemingly for good this time. Thanks for the great help to Steam Player MasterDavid of the Tribe Darconic!!

v239.2

  • Requires Server Update!
  • Fixed issue with loaded Chem Tables crafting costs being too cheap
  • Fixed Quetz Armor Building Exploit
  • Reduced Cannon Ball Damage by 15% generally, and 25% with respect to Metal Structures, and 40% with respect to Metal Turrets. Added a small amount of Obsidian as a crafting requirement for cannon balls.
  • Fixed Dire Bear Auto-Eating Narcoberries

v239.1

  • Fixed issue that was causing weapons with custom ammo to lose their Ammo when moved into a Dino Inventory. Requires Server Update!
  • Fixed 'active' sound effect on Chemistry Table
  • Removed Cannon & Cannon Ball Engram from Primitive Servers. Isn't really appropriate for gunpowderless worlds.

v239.0

  • New Creature: Direbear!
  • New Creature: Manta!
  • New Structure: Chemistry Table!
  • New Structure: Primitive Cannon!
  • Broodmother Boss Arenas
  • Added 2 more Player and Dino Max Levels
  • Fixed timeouts that people were getting connecting to servers that used lots of Mods
  • Fixed issue with placeable explosive/traps collisions
  • Fixed physx issue that could cause excessive server lag ###Current Version: v238.6
  • Fixed issue that was often preventing Dinos from Harvesting. Requires server update.
  • Allowed "underneath foundation" build method on non-Quetz platforms/boats. Requires server update.

v238.3

  • Fixed an issue that was creating too many Beavers/Beaver-Dams. Requires server update.

v238.2

  • Increased Eurypterid spawn frequency by 60%
  • Rhino can now be picked up by Quetz
  • New Saddles are now craftable on Beaver-Smithy
  • Official Extinction Event servers now have 2x-3x settings
  • Rhino tames 40% faster
  • Non-Official Extinction Event servers will now auto-restart properly
  • Reduced Dunkleosteus maximum Torpor

v238.1

  • Unversioned Hotfix (Client-side): Fixed incorrect terrain materials.
  • Fixed a server startup crash from v280.0 ;) -- Server admins please update to v238.1!

v238.0

  • New 'Dino': Woolly Rhino!
  • New 'Dino': Eurypterid!
  • New 'Dino': Dunkleosteus!
  • New "Extinction" Servers which reset after each month, with an in-game countdown and dramatic meteor impact!
  • Fixed Wild Beaver Dams Spawns

v237.4

  • Improved shader loading speed by approximately 25% (faster load times, less stalls)
  • Fixed issue where you couldn't board Flyers when nearby (but outside of) Caves.Requires Server Update.

v237.2

  • Fixed low EasterEgg drop rate (remember Bunny Oviraptors are best!)
  • Fixed Caves not unloading under some circumstances when leaving them (was wasting client performance and also causing some wrong visuals)
  • Fixed day lighting affecting new Cave interiors
  • Fixed stored Easter Eggs disappearing after server restarts

v237.1

  • Tripled Easter Egg drop rate
  • Prevented building in front of new caves on PvE
  • Made Flyers able to go into caves by default on custom maps, and also you can force Flyer into caves via server commandline "-ForceAllowCaveFlyers"
  • Fixed spectator crash
  • Improved new cave lighting
  • Fixed new cave entrance holes on Mac/Linux
  • Summoned DodoRex is now autotamed and doesn't run forward forever

v237.0

  • LIMITED EVENT: ARK: Eggcellent Adventure, March 25 - March 31
  • Snow and Swamp caves
  • Increased Server Performance
  • Majorly Reduced Client CPU utilization where many Dinos are active, significant gains for most players
  • You can no longer be mounted on Flyers within ARK Cave

Current Version: v236.7

  • Increased shadow rendering performance about 15-20%

v236.6

  • Added Thai tanslation (launch commandline: -culture=th), and updated to latest community translations. Thank you ARK community translators, you're the best!!
  • Improved server and client perf by using intrinsics. Requires server update.
  • Fixed Fleeing behavior that would cause creatures to head towards the origin (50,50). Requires server update.
  • Handcuffed players can now punch (without causing damage). This allows them to drain stamina even if encumbered, hastening death by malnutrition. Requires server update.

v236.5

  • Loading Screen Tooltips can now be localized! You'll find the values in the updated ARK Localization Manifest!
  • Updated BattlEye launcher with "Uninstall BattlEye" option, accessible from Steam Launch options

v236.4

  • Fixed Chat to work in certain localized languages (Chinese etc).

v236.3

  • Made the Localized language correspond to the Language Setting for ARK in your Steam Client, with the following supported languages (Thank you so much, volunteer ARK translators, you're the best!!!!).
  • Note: if you want to use a non-English language now, you must set it in the "Languages" tab of the Game Properties within your Steam Client, as the game does NOT automatically select your Steam Client language if it is already installed. You will only have to do this manually once, and it is automatically chosen for new ARK installations.
  • English: en
  • German: de
  • French: fr
  • Italian: it
  • Spanish: es
  • Simplified Chinese: zh
  • Traditional Chinese: zh-TW
  • Russian: ru
  • Thai (NEW!): th
  • Japanese (WIP): ja
  • Polish (NEW!): pl
  • Danish (NEW!): da
  • Dutch (NEW!): nl
  • Swedish (NEW!): sv
  • Hungarian (NEW!): hu
  • Czech (NEW!): cs
  • Turkish (NEW!): tr
  • Brazilian Portugese: pt_BR
  • You can also directly override the language by using the following startup commandline (for dedicated servers, etc, where 'en' is one of the language codes listed above): -culture=en
  • Updated the ShooterGame.manifest with the latest exported strings for the new game content (Beaver stuff, etc)
  • Improved rendering performance by about 5%, and reduced stream hitching
  • Added further support for fast International server pipeline
  • Improved the server BattlEye implementation to support auto-updating the BattlEye libraries.

v236.2

  • Fixed a server crash.

v236.1

  • Unversioned Hotfix: Updated Localization Tool to properly handle newlines and end-spaces. Fixed for reals now!
  • Fixed issue with certain Total Conversions crashing.

v236

  • New Dino: Giant Beaver
  • New Equipment: Handcuffs
  • Server Performance Phase 2
  • Improved Client streaming performance, less hitches ###v235.9
  • Unversioned Hotfix (Server-side): Fixed Meganeura, Ants, Compies flickering in-and-out. Requires server update!
  • Unversioned Hotfix: ~10% rendering performance improvement! And now crash fixed too ;)
  • Unversioned Hotfix: ARK added Simplified Chinese Translation! Thank you www.playarkcn.com !!!
  • Ended ♥ARK Valentine's Day Event♥
  • Added hooks for International "fast-pipe" official servers (VPX)

v235.8

  • Unversioned Hotfix: Updated Translations for Russian, German, French, Italian, Spanish, and added Brazilian Portugese! Thank you to all ARK translators, keep it up -- you rock! Please remember to fill in your Credits label at the top of the localization file :)
  • Added ♥ ARK Valentine's Day Event ♥, which will run until 5pm EST Monday. Get new "Box o' Chocolates" Item randomly dropped by mating tamed Dinos, eating it will insta restore full HP, or knock 40% off a Dino's Tame Bar (Remote Use). Also during the Event, 2x Mating/Mateboost Range, 3x Mating Speed/Mating Recovery, 3x Baby/Egg Maturation Speed, 1/3rd Baby Food Consumption! Custom servers can activate the event with "-vday" commandline!
  • Fixed "Unassigned" key bindings on localized languages

v235.7

  • Fixed Localization Font uasset overrides that were not working
  • Improved Ground Clutter Draw Distance and performance
  • Added Main Menu "credits" label for Localizations

v235.6

  • BattlEye Clients: Mac and Linux!
  • Fixed a Gallimimus passenger unboarding issue.
  • Fixed some servers displaying as BattlEye that weren't actually.
  • French Translation v1! (Translated by Shadow, from arkfrancegaming.com , Myami and Abara)
  • Fixed rain vfx not appearing on clients (Requires Server Update)

v235.5

  • Server-side changes:
  • Fixed rare localization issue that caused a server hang

v235.4

  • Client-side changes:
  • BattlEye protected servers are now indicated with an icon on the server list
  • Made text labels 'overrun' rather than clip, better for displaying longer strings in translated languages.
  • Updated master localization archive to have more strings! (multi line texts etc)

v235.3

  • Unversion Hotfix: Added community Spanish translation Translation by Neizan, IsCariote Youtuber and his team! Also updated the "Localization Manager" to have a "Update Archives from Manifest" button which allows you to update the latest localization strings from "English" into your selected language archives!.
  • BattlEye Anti-Cheat System! - BattlEye Notes: The new executable to properly play on Official Servers is ShooterGame\Binaries\ShooterGame_BE.exe, which we've updated the Steam Launch options to include (if you launch ShooterGame.exe directly, you will be redirected to ShooterGame_BE.exe if you connect to any Official Server running BattlEye). If you wish to run your Unofficial Server with BattlEye, you can do so with -BattlEye (however, only functions with Windows servers currently). Note that BattlEye is currently not ready for Mac or Linux, so we have temporarily disabled the capability of Mac/Linux clients to connect to BattlEye servers. We hope to have this resolved within the coming few days. Thank you for your patience!

v235.2

  • Added community German Translation, courtesy of Thomas Kowalzik - Owner of Arkforum.de! Thank you Thomas :) Launch game with command argument: -culture=de (or use new Steam launch menu option)

v235.1

  • Fixed infinite-jumping players issue. Requires server restart.

v235.0

  • Unversioned Hotfix: Fixed a startup crash with localization.
  • New Dino: Terror Bird
  • New Weapon: Grappling Hook! (scale cliffs, grapple other players or small creatures to you and drag them around, this one is a game-changer :)
  • Tribe Alliances (PvE and PvP). They are done! Yipeeeeeee!
  • All current Items added to the Master Items ID array
  • Fully Localizable Game Text (now you can crowd-source translation and dynamic fonts for any language without Modding/TC's! please help us translate :) )
  • Coel are now different sizes (and give different amount of resources depending on the size... rare chance of super-large catch!)
  • Allowed 'stuck' players to jump out of being stuck! :) ###v234.1
  • Greenhouse structures Engram requirements are Stone structures now, enabling them to be learned on Primitive Servers
  • Improved server performance with multi-threaded replication

v234.0

  • Fixed some Structures not appearing on clients after teleporting to new area
  • Fixed networking issue with Linux Servers (sadly required Major Version change)

v233.1

  • Re-added the Beer Barrell and Industrial Cooking Pot Structures. Requires server and client update! Any servers that were launched with v233.0 will need to have these structures rebuilt!

v233.0

  • New Dino: Gallimimus with 3-Seater Passenger Saddle
  • New Weapon: Electric Prod stunner weapon
  • New Armor: SWAT-style Assault Armor tier
  • New Structures: Greenhouse/Glass tileset with plant-growing benefits
  • Initial Deep-Sea Loot Crates
  • Improved savegame save-and-load times
  • Added new special nametags and custom hat skins for: Wildcard Admin Team, Wildcard Non-Admin Team, Authorized External Testers, and Dev Kit Masters. Get yours by joining the crew! Note: Metal Armor is now crafted at the Workbench, not the Fabricator. It will also be made available on Primitive Servers shortly.

v232.8

  • Fixed issue with invisible Dinos/Structures (caused by recent server optimizations), typically on <= 2 core machines. Also fixed a server startup crash. Server-side update required for affected servers.

v232.6

  • Fixed players stuck under map not being teleported back above the map
  • Fixed spoiler timer for berries in beer-barrel not being increased
  • Fixed beer brewing time to be 6 hours (was 12 hours, meant to be 6)
  • Fixed beer barrel placement size
  • Fixed Plant Species X Turrets on Rafts targeting through walls.
  • Fixed case where Dung Beetle resource production could erroneously stop
  • Fixed Beer disappearing in Barrels after server restart
  • Increased Server performance ~20%

v232.4

  • Dimetrodons (and Kairuku) now insulate Eggs!

v232.3

  • Enabled Animation & Garbage Collection Multi-threading on Dedicated Servers for significantly increased dedi server performance
  • Fixed Dimetrodon Eggs creating Sarcos ;)
  • Made Berries have a much longer spoiling time in Beer Barrels
  • Made Beer Barrels not lose their stored items on server restart

v232.2

  • Set Beer Crafting time to its intended speed: 6 hours!
  • Fixed Dimetrodons drowning in shallow swamp water

v232.1

  • Beer Barrel no longer requires Beer Barrel to learn ;)

v232.0

  • New Dino: Dung Beetle!
  • New Dino: Dimetrodon!
  • Beer Barrels. Beer. Hangovers.
  • Garbage Collector performance improvements (less stalls)
  • Fix for disappearing Quetz'
  • Improved savegame save-and-load times
  • Fixed a memory leak
  • Fix for remaining issue involving falling off your Dinosaurs! (/ passing thru dinosaurs)
  • Battle Tartar & Enduro Stew can no longer be stacked (one cancels the other). Battle Tartar damage buff reduced to +60%, Enduro Stew damage buff reduced to +35%
  • Large Storage Box HP increased to 2400 and number of item slots to 45. Smithy HP decreased to 1500.

v231.9

  • Fixed issue with slow-loading/stalling Total Conversions

v231.8

  • Fixed issue where you could fall thru Quetz/Dinos when unboarding them (requires server update)
  • Fixed rare case where water Dino would appear on a client to fly off into the air when unboarding it
  • Fixed a few Dev Kit related things for these examples:
  • Trike Passenger Saddle Mod
  • Map Extension: Raptor Claus

v231.7

  • Fixed issue where you could accidentally get unboarded from Procop Pouch on terrain slopes
  • Fixed issue where you could unboard through house-boat/dino-platform walls
  • Made Cages give no damage to punching prisoners
  • Made "Accept Tribe Invitation" require holding the Action Wheel option, rather than Activation Quick-Press (was too easy to trick enemies into accidentally joining your Tribe).
  • +25% Bronto base HP and +20% on its platform-saddle Armor Rating
  • Base HP of Ptero and Arg +20% each
  • Ptero attack damage +25% and its barrel roll damage by 40%
  • Carno Head Butt Damage +25%
  • Harvesting a Giganotosaurus now gives mostly prime meat (and killing it gives much more XP)
  • New server option to prevent spawning of Loot crates (artifact creates will still spawn): WindowsServer\Game.ini (or LinuxServer) [/script/shootergame.shootergamemode] bDisableLootCrates=true

v231.6

  • Fixed issues with boarding Procoptodon Pouch through walls, or being pushed through walls while on it (or any passenger seat).

v231.5

  • Fixed a bug that was preventing increases in the Tamed Dino Damage multiplier from actually taking effect after server restarts (unless you applied a level-up). This effectively gives existing tamed Dinos a significant (+25%) damage amount increase per level.

v231.4

  • More Tamed Dino balancing adjustments: +35% Dino Harvesting Rate 2.2x Turret Damage vs Dinos (originally was 3x prior to dino rebalance) 1.5x Non-Bullet Projectile Damage vs Flyers -30% HP decrease to Tamed Flyers/Quetz -20k Tamed base HP on Giganotosaurus +25% Direwolf Tamed HP
  • Turret Damage vs Dinos (Bullet and Projectile Turrets) can be customized on your server with: WindowsServer\Game.ini (or LinuxServer) [/script/shootergame.shootergamemode] DinoTurretDamageMultiplier=1.0

v231.3

  • Further Dino Balance Adjustments: +67% Tamed HP Per Level Increase +33% Tamed Melee Damage Per Level Increase +20% Affinity Boost Increase Health/Damage Tamed Dinos +33% HP increase to Tamed Flyers/Quetz +Remove Flyer Projectile Damage Multiplier -60% Turrets Damage vs Dinos

v231.2

  • Increased Tamed Dino additional per-level Healths and Damages by 25% respectively.
  • Fixed the Tamed Dino INI Health/Damage scaling overrides to actually work ;)

v231.1

  • Fixed various potential server loading crashes
  • Wild Giganotosaurus now has 50% less HP and 20% less damage (should not affect Tamed Giganotosaurus)
  • 50% less explosive damage to dinos, 20% less player melee damage
  • Dinos harvest at 3x their previous damage-rate (i.e. similar to pre-tamed-dino-rebalance). This can be customized on your server with: WindowsServer\Game.ini (or LinuxServer) [/script/shootergame.shootergamemode] DinoHarvestingDamageMultiplier=3.0 PlayerHarvestingDamageMultiplier=1.0

v231.0

  • Improved Server Performance
  • Ended Winter Wonderland Event! (earned santa hats, top hats, candy canes, and reindeer costumes stay of course)
  • You can no longer build behemoth gates/gate-frames on dino platforms, and any such behemoth gates already built on platforms are destroyed
  • Fixed PvP Friendly Fire causing fall/self damage not to occur
  • Tamed Dino Balance Adjustment
  • INI Options for server admins to scale tamed dino stats: Values we currently have defaulted, in content which server admins can override in their INI's (setting all the values to 1 will have it behave 'like it used to be'!):
    WindowsServer\Game.ini
    (or LinuxServer)
    [/script/shootergame.shootergamemode]
    ;0: Health
    ;8: Damage
    ;Multiplier immediately added for tamed dino
    PerLevelStatsMultiplier_DinoTamed_Add[0] = 0.15
    PerLevelStatsMultiplier_DinoTamed_Add[8] = 0.15
    ;Multiplier applied if perfect affinity
    PerLevelStatsMultiplier_DinoTamed_Affinity[0] = 0.375
    PerLevelStatsMultiplier_DinoTamed_Affinity[8] = 0.375
    ;Multiplier applied for each TAMED level-up point
    PerLevelStatsMultiplier_DinoTamed[0] = 0.15
    PerLevelStatsMultiplier_DinoTamed[8] = 0.15

v230.3

Unversioned Hotfix: Fixed issue with water-postprocessing in caves. Unversioned Hotfix: Fixed client-side 'cubemap' crash. * Fixed Procoptodon Speed Stat for real (requires server update) * Fixed underwater ambience sound

v230.2

  • Fixed a case where Canteens could become 'broken' by Water Taps (requires server update)
  • Fixed a server startup crash related to uninstalling mods

v230.1

  • Fixed Hat/Accessory Sockets on Procoptodon
  • Fixed Server executable to not load old 'seekfree' content (server-side update). Fixes servers not seeing new dinos/Procoptodon saddle, etc.

v230.0

  • Fixed Procoptodon pouch dismounting thru walls
  • Fixed some DC & Dino Spawn issues, Ended New Year Event
  • Cut down on some inefficient media to improve memory usage

v229.1

  • Fixed ARK New Year Event particles
  • Fixed ARK New Year Event being visible on Mac/Linux
  • Fixed application of Speed Stat on Procoptodon (requires server update to v229.1)

v229.0

  • ARK: Happy First (Half) Year! Event (be logged into your Official server at Midnight Eastern time as the ball fully drops to get your rewards!). Server admins can initiate a 12 hour countdown with "cheat ce doball"
  • New Creature: Procoptodon!
  • Warmed Up Winter Wonderland by 25%
  • Added 15 more slots to Smithy Inventory
  • Fixed Map Extensions (Mods like Pandora Isles that extend the ARK Island) on Linux Servers
More detailed notes: http://steamcommunity.com/app/346110/discussions/0/594820656447032287/

XBOX

Current ARK Official Server Network Servers Version: v733.2

Upcoming Version v734.0, ETA: May 16

  • Added all content up thru PC patch v240 (includes such things as Broodmother Arena, Megapithecus Arena, Direbear, Manta, Chem Table, Prim Cannon, Lystrosaurus, Arthropluera, Sabertooth Salmon, Primitive Bola, Tribe Rank Management, Breeding Phase 2, and more!)
  • ADDED THE CENTER Official Mod Map! Doubles the playable game area of ARK, with all new adventures :) -- added Official The Center servers!
  • Fixed memory issues, massively reduced game memory overhead
  • Improved rendering performance by approximately 10%
  • [MORE NOTES TO COME]

Current Version v733.3

  • Fixed case where Dinos could stop spawning on player-hosted unofficial servers (until the patch, you can use the * Reset Host Options to force a fix)
  • Fixed crash with Dye UI
  • Fixed new Caves rendering splitscreen
  • Fixed Beaver Dam Spawning in SingleplayeUnofficials

v733.2

  • Fixed BeaveDam spawn rates
  • Fixed/improved "out of memory" crashes (responsible for most current crashes)
  • Fixed invisible supply crates in caves/underwater on clients
  • Fixed multi-floor building on Rafts and Platform saddles (disallowed on Quetz still due to exploit)
  • Improved rendering performance slightly (~4%)
  • Fixed player dedicated servers that were not spawning dinos
  • Fixed case where dino harvesting would break

v733.0

  • All PC Content & Fixes Through PC v238 (such as "New Cave-Dungeons: Snow and Swamp. New Creatures: Woolly Rhino, Eurypterid etc)
  • All-New "Extinction Event" Servers, which reset after each month, with an in-game countdown! (these are additional brand NEW servers, not existing servers ;) )
  • Improved game framerate by approximately 10% (rendering & cpu)
  • Fixed Bug: Focus is now NOT on the Leave Tribe button when opening the Tribe Menu, also added a Leave Tribe confirmation dialog.
  • If you get stuck underground, you now teleport back above ground.
  • Mammoth colorization fixed
  • Timer values that were resetting to 0 on "Reset Options" now reset to their correct value
  • DEDICATED SERVER administrators can now specify a list of administrator users to have access to the full set of administrator (console) commands, as on PC. SingleplayeNon-Dedicated hosts always have the option to cheat. If you have administrator access, all PC console commands can now be inputted at the Pause Menu.
  • Server Options now have edit boxes for inputting direct arbritrary values.
  • Spyglass now works properly in splitscreen.

v732.0

  • All PC Content up thru PC version 236 (Terror Bird, Grappling Hook, Handcuffs, Giant Beaver, Tribe Alliances, etc etc)
  • Approximately 20% performance increase! Woohoo thanks Microsoft :)
  • All options exposed for dedicated servers, finally! Even custom lists of Engrams & Dino Multipliers, etc!
  • Numerous crash fixes
  • Community-contributed Game Localization, added the Following Localizations:
  • French
  • Italian
  • German
  • Spanish
  • Russian
  • Portuguese-Brazil
  • Simplified Chinese
  • Danish
  • Dutch
  • Polish
  • Swedish
  • Traditional Chinese
  • Turkish

v731.1

  • Fixed not getting Achievement Items on respawn
  • Fixed Hud not scaling with UI scale
  • Fixed Dye UI glitching out and crashing
  • Fixed server broadcast messages not appearing
  • Floating HUD panels (Taming, Dropped Items, etc) now appear properly in splitscreen
  • Fixed splitscreen players not being able to enter private non-dedicated sessions
  • Fixed long-range shadows disappearing when in zoomed-view mode
  • Fix for non-Primitive Weapons existing on legacy Primitive Official Servers
  • Greenhouse Engram pre-reqs are now Stone Structures, not Metal
  • Fixed crash when signing out of primary player in splitscreen mode

v731.0

  • All PC Content up thru PC version 233 (Beer, Dung Beetle, Dimetrodon, Gallimimus, Shock Prod, Riot Armor, Greenhouse Tileset, etc etc)
  • SPLIT-SCREEN MULTIPLAYER for both Online and Local Play!!
  • Rendering Framerate improvements
  • Non-Dedicated Multiplayer tether range increased +33%, Maximum number of players in non-dedicated sessions increased to 8!
  • Fixed cursor erroneously resetting to "Favorites" button after attempting to join a server
  • Fixed a memory leak that would eventually crash the client over time
  • Fixed log-out when plugging in Play-&-Charge Kit
  • Fixed crashes when entering long text into Notes
  • Fixed inability to connect/reconnect sometimes after losing connection ('stuck at PrimalGameData loading screen')
  • Fixed duplicating dinos in singleplayer
  • Fixed losing Tribe Data
  • Fixed Host Settings not saving
  • Improved range & performance of 'Ground Clutter' effect
  • Fixed multi-colored Dimorphodon ;)

v730.0

  • All the PC Functionality, Fixes, & Content up through PC version v231.9 (Fireplace, Procoptodon, Dino Rebalance, etc)
  • Fixed Cave Loading crash/fall-thru
  • Improved performance: better framerate, less stalls
  • Fixed crosshair not appearing
  • Fixed some cases where you could lose character save data in local mode
  • Fixed fur armor colorization
  • Added 100+ more Official Servers
  • Improved speed of server listing
  • Fixed Taming Dinos losing Inventories/messed-up-Inventories upon reloading singleplayer save game
  • Fixed a memory leak that was typically causing crashes around the Volcano area
  • [MORE NOTES TO COME]

v729.9

  • Fixed an issue where many Player-Hosted sessions were not joinable!
  • "Full" Servers are now listed! Also increased server list size to 250 so that ALL Official Servers are listed (100-server search limit causing some servers to not appear)
  • Server Bookmarks now save!
  • Server Bookmarks are automatically added for any servers that you join (to help you find your server if you didn't remember the name ;)
  • Session List Ping should work properly now (and the servers are now default ordered by Ping)
  • LB+Start now opens Tribe Chat (text chat)
  • Plugging in a controller no longer signs you out of your gameplay
  • Hidden Engrams are no longer displayed on client (Primitive servers etc)
  • Server Broadcast messages now respect player communication privilege
  • Reloading ( X ) with the hand-held Map out now opens the UI to Apply/Remove Map Pins
  • Player Actions Wheel now only shows the Poop option if you can Poop (tee hee hee).
  • You can now Press Start in the Inventory of an activateable structure to toggle its active state (campfire etc)
  • Improved Structure destruction vfx
  • Fixed issue where you couldn't interact with some nearby Dinos / Access Inventories in Singleplayer / when Hosting
  • Fixed a singleplayer crash that could occur randomly when moving through the world
  • Doubled the Slider Ranges on the 'Host Game' UI (in a future patch will uncap it with editboxes ala PC)
submitted by jatonreddit to playark [link] [comments]

Survey results are in: including Patronus, Sorting, and Wand quizzes!

Please note that, at this time, I am still adding / counting responses from Reddit posts as well.
CLICK HERE FOR THE FULL DATA ON ALL PATRONUS ANIMALS + COUNTS.
SURVEY NOW CLOSED.
I can no longer access the results to determine the newer data. The limit hit over 1,000 responses (1,096 to be exact), and it won't let me access the account anymore "unless I upgrade for $180".
Total: 558 (currently) -> counting around 985 responses as of 7:00 PM EST -> total of 993 counted by 9:00 PM EST
Age Range: 765 responses
  • (13 - 17) - 9%
  • (18 - 24) - 45%
  • (25 - 34) - 42%
  • (35 - 44) - 3%
  • (45 - 54) - <1%
Overall, Harry Potter fans online - on Reddit, MuggleNet, Twitter, Tumblr, and other online social media websites - are overwhelmingly millennial, or born from 1980 to 1995. The oldest of these would be 35-36 years old now, and the youngest being 21 years old.
The rest of the demographics seem to be made up of the upcoming Generation Z, those born from 1996 to 2011. The main cutoff for the 18 - 24 demographic in this survey, for the youngest qualifiers, is being born in 1998.
Gender: 881 responses
  • Male - 27% -> 31% (after posting to Reddit)
  • Female - 71% - > 66% (after posting to Reddit)
  • Non-binary / Genderfluid / Other - 3%
The Harry Potter fanbase, at least online, is not only overwhelmingly milennial - but also overwhelmingly female.
Based on other surveys, the higher percentage of female responses may be due to me sharing this on other websites besides Reddit. (MuggleNet, Twitter, and Tumblr)
Reddit, as previous surveys have shown, tends to, as a whole, lean more towards a male audience and demographic.
Compare:
Hogwarts house: 985 responses
  • Gryffindor - 19%
  • Hufflepuff - 25% -> 22% (after posting to Reddit)
  • Ravenclaw - 30% -> 32% (after posting to Reddit)
  • Slytherin - 27% -> 26% (after posting to Reddit)
The largest percentage of respondants were Ravenclaw. This is also in-line with the findings of sclvt, whose survey showed that around 39-40% of respondants heavily preferred Ravenclaw as their House.
Ilvermorny house: 879 responses
  • Thunderbird - 40% -> 38% (after posting to Reddit)
  • Wampus - 12%
  • Pukwudgie - 25% -> 24% (after posting to Reddit)
  • Horned Serpent - 23% -> 25% (after posting to Reddit)
Out of all of the responses, Thunderbird was the clearly dominant house in terms of Ilvermorny sortings. Surprisingly, Pukwudgie was next, with 25%, beating out Horned Serpent, with 23%.
Wampus was by far the rarest of the Houses, with 12%.
Patronuses: 558 responses -> 993 responses (after posting to Reddit)
  • Bird (any species): ~16% -> ~23.3% (after posting to Reddit)
  • Felines (cats, lions, tigers, lynxes, etc.): ~17% -> ~16.4% (after posting to Reddit)
  • Canids (dogs, foxes, wolves): ~15% -> ~13.7% (after posting to Reddit)
  • Mythical Creatures: ~11% -> ~9% (after posting to Reddit)
  • Horse (any color) - ~9% -> ~7.3% (after posting to Reddit)
  • Aquatic Animal (dolphin, orca, salmon, shark, seal): ~10% -> ~5.6% (after posting to Reddit)
Most Common Patronuses:
  • Birds: Eagle (8.1% of birds), Magpie (5.6%), Falcon (5.1%), Raven (5.1%), White Swan (4.7%)
  • Felines: Domesticated cats made up ~13.5% of the total alone (~82.8 of felines), with Nebelung being the most popular (14.8% of dom. cats), Manx second (11.8%);
  • Canids: Domesticated dogs made up ~8% of the total alone (~79.5% of canids), with Deerhounds being the most common (14.6% of dom. dogs, ~11.6% of canids); foxes made up the ~11.6% of canids, with wolves making up ~8.7% of canids
  • Mythical Creatures: Thestrals were the most common (~27.7% of mythical creatures), followed by Dragons (~18.8%) and Hippogriffs (~12.2%)
  • Horses: Most common were White Stallions and Mares (~28.7% of horse Patronuses)
  • Aquatic Animal: Dolphins by far made up the most of this catagory, making up ~4.3% of the total alone; they made up ~76.7% of aqautic animal Patronuses
Domesticated cats far outnumbered big cats, as did domesticated dogs with their wild cousins (wolves and foxes).
7 Dun Mares were reported, but no Dun Stallions.
Most Uncommon (Rarest) Patronuses
  • Birds: Browl Owl, Little Owl, Vulture, Peacock
  • Felines: Lion, Lioness, Leopard, Cheetah
  • Canids: Of domesticated dogs, any type of Terrier
  • Mythical Creatures: Erumpent, Occamy, Abraxan Winged Horse
  • Aquatic Animal: Seal, Salmon, Shark, Orca
  • Overall: Capuchin Monkey, Dun Stallion, Impala, Python, Lion, Erumpent, Stag / Doe
Most of the recorded badgers and dolphins belonged to Hufflepuffs, whereas cats and birds-of-prey were more likely to belong to a Ravenclaw or a Slytherin. Slytherins also had more "exotic" Patronuses than Ravenclaws did.
Desired Patronuses: Unable to access due to response cutoff.
Wand wood: 854 responses
The top wand woods were:
  • Ebony - 5%
  • Sycamore - 5% -> 4% (after posting to Reddit)
  • Elm - 4% (after posting to Reddit)
  • Maple - 4% (after posting to Reddit)
  • Black Walnut - 4%
  • Ash - 4%
  • Hazel - 4% (after posting to Reddit)
  • Hawthorn - 4% (after posting to Reddit)
  • Redwood - 4%
This was in-line with another wand survey I did about a year ago, with one notable exception: Redwood seems to be much more popular, perhapd due to changes to the Pottermore wand quiz.
Other wand woods that were much more popular included Hawthorn (2% gain), Pine (2% gain), Cypress (2% gain), and Elm (1% gain).
This also may be due to more "balanced" reporting this time, as that survey linked above had 40% of the respondants report Slytherin as their house.
In my previous survey, Hawthorn and Pine in particular preferred Ravenclaws, and the increased amount of Ravenclaw participation indicates the probable reason for these gains.
More Gryffindors (22%) also reported in for that survey, compared to 19% for this survey. Yet Redwood woods, shown to prefer Gryffindors in my previous survey, increased in number.
Wand Cores: 850 responses
  • Unicorn hair - 40% -> 38% (after posting to Reddit)
  • Phoenix feather - 35% -> 37% (after posting to Reddit)
  • Dragon heartstring - 26%
These results are in clear contrast with Pottermore writings. While Pottermore claims phoenix feather to be "the rarest wand core of them all", this survey shows that this is not the case.
In fact, dragon heartstring proved to be much rarer than phoenix feather in this survey.
As to why? My previous survey showed a direct connection, and correlation, to dragon heartstring-core wands overwhelmingly choosing Slytherins.
Because of the much lower rate of Slytherins participating in this particular survey, the number of dragon heartstring-core wands also went down significantly.
In return, the number of unicorn hair-core wands shot up significantly, most likely due to increased participation by Hufflepuffs and Ravenclaws.
Wand flexibility: 837 responses
These were the most common flexibilities:
  • Hard - 17% -> 16% (after posting to Reddit)
  • Unyielding - 13% -> 16% (after posting to Reddit)
  • Slightly yielding - 10% (after posting to Reddit)
  • Quite bendy - 11% -> 8% (after posting to Reddit)
  • Surpsiringly swishy - 8% (after posting to Reddit)
Favorite class or subject at Hogwarts: 742 responses
  • Charms - 21% -> 25% (after posting to Reddit)
  • Defense Against the Dark Arts - 19% -> 18% (after posting to Reddit)
  • Transfiguration - 16% -> 14% (after posting to Reddit)
  • Potions - 11% -> 12% (after posting to Reddit)
  • Care of Magical Creatures - 11% -> 12% (after posting to Reddit)
Hogwarts Extracurriculars: Unable to access due to response cutoff.
Post-Hogwarts Careers: Unable to access due to response cutoff.
Breakdown: Canon Patronuses by Commonality (old response #)
  • Minerva McGonagall, Dolores Umbridge - Domesticated Cat (common - 15.5%)
  • Ginny Weasley - Horse (uncommon, but not unusual - 9%)
  • Luna Lovegood, Nymphadora Tonks (original) - Hare or Rabbit (uncommon type, uncommon species - 1.9%, or 11/558)
  • Remus Lupin, Nymphadora Tonks (new) - Wolf (common type, uncommon species - 1.7%, or 10/558)
  • Seamus Finnigan - Fox (common type, uncommon species - 1.7%, or 10/558)
  • Cho Chang - Swan (common type, uncommon species - 1.6%, or 9/558)
  • Arthur Weasley - Weasel (very rare - .7%, or 4/558)
  • Ron Weasley - Jack Russell Terrier Dog (common type, very rare breed- .7%, or 4/558, for a terrier dog)
  • Harry Potter - Stag (very rare - .5%, or 3/558)
  • Hermione Granger - Otter (very rare - .35%, or 2/558)
  • Kingsley Shacklebolt - Lynx (very rare - .35%, or 2/558)
  • Severus Snape - Doe (very rare - rarer than Stag - no % available)
  • Albus Dumbledore - Phoenix (uncommon, not quiz-available, very rare - ~.17%, or 1/558)
If we go by Animagus forms matching the Patronus form (historical figures):
  • Sirius Black - Dog (common)
  • Falco Aesalon - falcon - Bird (common type, very rare species - .7%, or 4/558)
  • Morrigan - Crow - Bird (common type, very rare species - .5%, or 3/558)
  • Cliodna - seabird - Bird (common)
  • Morgana le Fay - Bird (common)
  • Andros the Invincible - Dragon (assuming) (uncommon, rare - 1.7%, or 10/558)
  • James Potter I - Stag (very rare - .5%, or 3/558)
  • Peter Pettigrew - Rat (uncommon type, very rare species - .7%, or 4/558)
  • Ilyius - Mouse (uncommon type, very rare species - .5%, or 3/558)
Suggestions to Improve the Patronus Quiz
There were many suggestions to improve the Pottermore Patronus Quiz, with the #1 being:
"I did not feel that the test was in-depth enough; did not give me an option to retake it; and/or gave me a Patronus that I couldn't identify with."
Other complaints:
  • "The quiz was too laggy / froze / did not work correctly."
  • "The quiz should have given all questions in one go."
  • "The quiz was too random / abstract / unpredictable."
  • "The quiz gave no description on the animal I got for a Patronus."
Other Resources on the Patronus Quiz
As the survey creator, I would like to give a huge thank-you to everyone who participated in this survey!
submitted by Obversa to harrypotter [link] [comments]

Israel’s Online Fraud Industry Targeted in Rash of Foreign Enforcement Actions

This is the best tl;dr I could make, original reduced by 54%. (I'm a bot)
The U.S. government is seeking a $75 million judgment in a federal court in Florida against an online marketer who allegedly helped Israeli companies defraud victims in the U.S. and elsewhere of their money using misleading web schemes.
The websites offered visitors fraudulent investment opportunities involving financial instruments known as binary options and Shah allegedly collected a commission of up to $450 each time a user made a deposit into an online account.
The websites Shah is alleged to have promoted are LBinary, Global Trader 365, Vault Options, TraderXP, Trade Rush, Banc de Binary, Citrades, OptionMint, OptionRally, RBOptions, Bloombex Options, Redwood Options, BeeOptions, Amber Options, OptionsXO, and SpotFN. The CFTC notes that none of them have been registered to offer binary options contracts.
Israel banned the marketing of binary options last year in a move widely hailed as a crackdown on a fraudulent industry that duped thousands of people around the world into handing over large sums of money based on false premises.
Because of loopholes in the binary options legislation and the lack of legal actions against fraudsters by Israeli authorities, the industry has managed to survive.
In March, U.S. prosecutors in a Maryland court charged Israeli binary options executive Lee Elbaz with several counts of fraud.
Summary Source | FAQ | Feedback | Top keywords: options#1 binary#2 court#3 against#4 Israeli#5
Post found in /news.
NOTICE: This thread is for discussing the submission topic. Please do not discuss the concept of the autotldr bot here.
submitted by autotldr to autotldr [link] [comments]

Don't fall for One Step Ahead scam review! Learn the TRUTH here

Is One Step Ahead a scam or real? Learn the TRUTH here
Name: One Step Ahead
Niche: Binary Options
Website:
**[>>You can visit our website for our full review here<<] (www.binaryoptionsreviewpanther.com/one-step-ahead.html)
Is One Step Ahead a scam or real?
For this Binary Options Review Panther Reddit review of One Step Ahead scam and whether or not One Step Ahead review is a scam or not I will focus on the red flags of One Step Ahead scam review and why you should avoid One Step Ahead scam review.
There are many Binary Option software on the market that would be more acceptable than One Step Ahead Binary Options.
[>>For my Binary Option Software Top Picks List, click here.<<] (www.binaryoptionsreviewpanther.com/top-binary-option-software-picks.html)
Is One Step Ahead a scam or real?
One Step Ahead software scam has the Red Flags of a Binary Option scam that shares many traits with other Binary Option scams all over the market.
Below I will cover the bullet points as to why One Step Ahead is a scam and should be avoided:
There are no trading simulations with the One Step Ahead scam review promotion video that proves the One Step Ahead scam software actually works
As far as I have seen, I have yet see any trading simulations with One Step Ahead scam review anywhere on the internet.
Even on the One Step Ahead scam review website, not a single person traded with the One Step Ahead scam software to test it. You are required to trust the One Step Ahead scam review presentation on its word and sign up with it, without any simulation of the One Step Ahead software to engage you into signing up with it.
In a time full of Binary Option scams, I don't recommend just taking the word of someone who is paid to give you their word that the One Step Ahead scam review software actually works. Thats just foolish.
It's difficult to gauge the authenticity of a Binary Option software if no one has even tried it, or has been successful with the One Step Ahead scam review software in general.
One Step Ahead scam review has yet to prove it can make anyone money with Binary Option Trading
As stated above, there is no proof that One Step Ahead scam review actually works before you try it. Normally on youtube and other social mediums, there are people who discuss or do videos of their Binary Option trading and whether or not it is actually good.
With One Step Ahead scam review, I haven't seen any sign of that, just negative reviews of people who have buyers remorse with One Step Ahead scam review.
Generally I would recommend a Binary Option software if it has an overwhelming amount of positive reviews, and I thoroughly enjoy using it personally, however that is not the case with One Step Ahead scam review.
Too many negative reviews of One Step Ahead bot to take One Step Ahead scam review seriously as a professional Binary Option software to sign up with
As of right now, there are more One Step Ahead scam reviews than positive reviews. That is a bad sign with a Binary Option software, and I highly recommend
Many people are complaining and are thoroughly not interested with One Step Ahead scam review. For that reason, with good conscience, I cannot recommend One Step Ahead scam review.
One Step Ahead scam review is run by paid actors to promote it
Finally, the people who present the One Step Ahead scam review are paid actors who push the product with a faulty algorithm and promise way too much money from it. These are all deceptive tactics of a Binary Option scam that I have seen countless times over the years to the point it makes me sick.
I would expect the actual creators to come forward and sell their product, instead they paid someone $5 on the internet to push their product for them, and act like it will make everyone SO Much money.
For this reason, I cannot in good conscience recommend One Step Ahead scam review, because it is another red flag of a Binary Option scam I always tell people to avoid in my Binary Option Review Panther reviews.
There are many Binary Option software out there that would be a better Binary Option software to sign up with than One Step Ahead review. For the points I covered above, there is no other reason why anyone should consider signing up with One Step Ahead scam review.
If anyone has any questions about Binary Option software, or about One Step Ahead review,
[click here for my email] ([email protected]).
I love to answer emails personally.
Good luck trading
Julia Armstrong
Binary Options Review Panther
www.binaryoptionsreviewpanther.com/iq-options.html
www.binaryoptionsreviewpanther.com/auto-binary-signals.html
www.binaryoptionsreviewpanther.com/binary-option-trading-signals.html
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submitted by sienna_calloway to binaryreviewpanther [link] [comments]

Is Star Wars Binary Bot a scam or real? Learn the TRUTH here

>>>Click here for the Star Wars Binary Option review to learn more about Star Wars Binary Option Bot review<<<
Is Star Wars Binary Bot a scam or real? Learn the TRUTH here with our Star Wars Binary Bot review here.
If anyone has any questions about Binary Option software, or about Star Wars Binary Bot review, you can emails us at: [email protected]
I love to answer emails personally!
Name Star Wars Binary Bot review
Niche: Binary Options
Type: Dark Pool
Website:
Is Star Wars Binary Bot review a scam or real?
This Binary Option Review Panther reddit review of the Star Wars Binary Bot review is dedicated to determining whether or not Star Wars Binary Bot review is a scam or real.
I generally will investigate a Binary Option software to determine if it has any Binary Option scams red flags, however from what I have seen and heard, Star Wars Binary Bot review is the real deal.
Many people are already signing up with Star Wars Binary Bot review and expect to make HUGE profits from the Star Wars Binary Bot review.
Star Wars Binary Bot review, thankfully is far from a Binary Option scam. Star Wars Binary Bot review is a Binary Option software hand made to perfection for many people to enjoy.
The Star Wars Binary Bot has a different algorithm that makes it one of the most profitable Binary Option software out there, I cannot recommend Star Wars Binary Bot review enough!
What is Star Wars Binary Bot scam review?
Star Wars Binary Bot scam review was released earlier this week and already many people are talking about Star Wars Binary Bot scam review.
So far a large amount of people are expecting big things from Star Wars Binary Bot scam review even though it's only been on the Binary Option market for less than a week.
The Star Wars Binary Bot scam review is one of the coolest Binary Option software on the market right now. Star Wars Binary Bot scam review is expected to have huge results once more people sign up with Star Wars Binary Bot scam review.
Who is behind Star Wars Binary Bot Binary Options?
Allen Vader, of course. Although the creator calls himself Allen Vader, I do believe he made up his last name to show off just how much he loves Star Wars [It's apparent when looking at the Star Wars Binary Bot Binary Options website], he is a Binary Option trader, just like everyone who uses Binary Option trading.
He is the end result of sticking with Binary Option trading. Allen Vader credits his success with Binary Option trading with sticking with it and not giving up, and eventually he hit it big, and then created Star Wars Binary Bot Binary Options to complete his dream of Binary Options and Star Wars, rolled into one.
What makes Star Wars Binary Bot Binary different than the rest?
Star Wars Binary Bot Binary is a unique Binary Option software that has an even more unique algorithm behind Star Wars Binary Bot Binary.
Star Wars Binary Bot Binary is powered by the Dark Pool. What is the Dark Pool? Consider it a exclusive club of stock trading so to speak, that only a few people know about, and use. Famous Billionaires such as Warren Buffette and George Soros have made their billions trading in the Dark Pool.
It is unknown exactly how much is drawn into the Dark Pool of trading, but some estimate millions upon millions of dollars are left untouched, which is where Star Wars Binary Bot Binary comes in.
Star Wars Binary Bot Binary is specialized in tapping into those millions of dollars using the Star Wars Binary Bot formula that specializes in Dark Pool Binary Option trading.
The Dark Pool needs more traders in order to be successful. The more people are trading with Star Wars Binary Bot Binary, the more successful and profitable Star Wars Binary Bot Binary is.
Benefits of signing up with the Star Wars Binary Bot review website:
Access to the Dark Pool with Star Wars Binary Bot Binary Option review, unheard of in Binary Option trading until today
High pay outs, up to even 89% with winning trades with Star Wars Binary Bot Binary Option review, wow!
Conclusion with Star Wars Binary Bot review
I expect good things from Star Wars Binary Bot review, along with many others who are signing up for Star Wars Binary Bot review.
The Dark Pool is definetily looking like something that hopefully will be implemented into future Binary Option software for others to enjoy as well.
Good luck trading
Julia Armstrong
Binary Options Review Panther
You can watch our youtube video for Star Wars Binary Bot review here: https://www.youtube.com/watch?v=M-SmwrU30Hc
www.binaryoptionsreviewpanther.com/iq-options.html
www.binaryoptionsreviewpanther.com/auto-binary-signals.html
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Can you Trust Greg Insider Method? Learn the TRUTH here

Is Greg Insider Method a scam or real? Learn the TRUTH here
Name: Greg Insider Method
Niche: Binary Options
Type: Refundable loss Binary Option
Website:
You can visit our website for our full review here: www.binaryoptionsreviewpanther.com/greg-insider-method.html
Is Greg Insider Method a scam or real?
In this Binary Option Review Panther Review of Greg Insider Method review, I will cover the points as to why Greg Insider Method is one of the better Binary Option software on the market, and why everyone should sign up with Greg Insider Method.
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Is Greg Insider Method a scam or real?
As of right now I cannot recommend Greg Insider Method scam review enough. Greg Insider Method is one of the many Binary Option software that I recommend on my Binary Option software top picks list which is full of many Binary Option software that so many countless Binary Option traders recommend.
With such overwhelming success of it's first release, Greg Insider Method has decided to be released again this year for others to enjoy another wave of Binary Option software profits through Greg Insider Method.
Personally, I did not catch the first wave of Greg Insider Method review and the overwhelming amount of success that others have reported from Greg Insider Method review, which is why I am writing a review on Greg Insider Method, so others do not miss out on this one.
Below I will cover the points as to how Greg Insider Method is different than the rest:
Experience you can trust with Greg Insider Method
Unlike other Binary Option software that has been created in someones garage overnight with a faulty algorithm, Greg Insider Method review is different and more professional. Greg Insider Method review has the quality that you can trust in a Binary Option software that actually works.
The people behind Greg Insider Method scam review have over 12 years worth of experience with trading and working with Forex before they decided to work with Greg Insider Method scam review. Forex is known for having a more fair trading experience than Binary Options, and I always recommend the quality of any Binary Option software from anyone who has dabbled with Forex.
Greg Insider Method is powered by a algorithm that actually works and has been field tested over and over again. There is nothing else that even compares with Greg Insider Method review when it comes to quality.
The $500,000 dollar guarantee
With Greg Insider Method review, there is one guarantee that they can promise their Binary Option traders that sign up: The $500,000 guarantee.
Yes, with Greg Insider Method review, there is a $500,000 cap with losing trades, meaning that no losses are on the Binary Option trader that signs up with Greg Insider Method review.
Greg Insider Method review has a contract with their Binary Option traders and Binary Option broker that Greg Insider Method review will absorb the losses of any Binary Option trader who signs up with Greg Insider Method review, meaning that the Binary Option trader can't lose with Greg Insider Method review. It's a win win situation.
Greg Insider Method review puts all their effort into making sure all of their Binary Option traders are happy and content and shouldn't have to worry about losses with Greg Insider Method review, like they would worry with other Binary Option Trader software on the market.
Greg Insider Method is highly recommended by countless other Binary Option traders, not just me
On the Greg Insider Method review website, you can see and read the countless testimonials for the Greg Insider Method review from the countless happy Binary Option Traders that have had success and their lives have changed thanks to the Greg Insider Method review software and the team of professionals behind it.
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If anyone has any questions about Binary Option software, or about One Step Ahead review,
click here for my email>>> [email protected].
I love to answer emails personally.
Good luck trading
Julia Armstrong
Binary Options Review Panther
www.binaryoptionsreviewpanther.com/iq-options.html www.binaryoptionsreviewpanther.com/auto-binary-signals.html www.binaryoptionsreviewpanther.com/binary-option-trading-signals.html
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Is redwood binary options legit company sue holmes - Bitly ... Ten Top Risks Of RedWood Binary Options Platform Review 2017 RedWood Options Scam Redwood Binary Options Review & Bonus Information - YouTube Redwood Options Review

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Is redwood binary options legit company sue holmes - Bitly ...

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